![half life 1 texture glitch half life 1 texture glitch](https://blog.desdelinux.net/wp-content/uploads/2012/11/Half-Life.jpg)
I can confirm though that the tram is at the correct size for Single Player and the player can walk between the seats without any issues. The tram was tested in Single Player mode only. They have no fused windows incase of the texture glitch not working. The doors are seperate from the tram incase you wish to make them open up.
![half life 1 texture glitch half life 1 texture glitch](https://d39l2hkdp2esp1.cloudfront.net/img/eps/E5468_2x/c/E5468_05.jpg)
There was a reason for this.ġ) If I did, it would make some faces disappear and see-through.Ģ) If the clip trick does not work for transparent textures on movers, then you can remove the windows or texture them with an effect texture which would be invisible and the player will not be able to get out of the tram. I added windows to the tram but I did not fuse them to it. The idea is the tram can be both suspended from above or below, or even both as illustrated in Black Mesa. You can put these in yourself how you see fit for the Tram. I did try my best to fix it but it was proving difficult to do so. You may get away with it being there if you are only going to have the player come out of one side of the tram and does not see the other side with the hole.
![half life 1 texture glitch half life 1 texture glitch](https://othmane-bsb.clan.su/1471888_443941595715043_1518453093_n.jpg)
I am aware that there is a little hole on the outside of the tram on one of the sides. Feel free to try and fix it, but I would not recommended due to how many faces there is on surfaces. I did try my best to correct them, but I was worried incase they bugged out with the texture glitch. There maybe a few textures that are misaligned. These need to go in User_Maps\Textures folder. The whole Tram should be textured and the textures I have provided in the RAR file. I modelled the Tram from scratch in the Red Faction Level Editor. Black Mesa is a recreation of Half-Life within the up-to-date source engine made by Crowbar Collective. If you have never played Black Mesa, check it out on Steam. When I say going all over the place, I mean stretching everywhere and blocking your vision. Thank you for downloading my Black Mesa Tram modelled after the Black Mesa Tram from the Source engine. There is a glitch a bit through residue processing where you are riding the conveyor belts and testures start going all over the place.